Ink Clans: checkers where every capture is a fight
Ink Clans is a free checkers game you play in the browser. Every capture plays out as a hand-drawn martial arts fight on notebook paper. Play the computer, pass and play on one device, or send a link and play a friend online while others watch, across five rule sets and eight fighting clans.
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How to play
- Pick a mode. Play vs computer, or pass and play with a friend on the same device.
- Choose your clan and rules. Pick the clan you lead and one of five rule sets. Strict or free captures is a setting.
- Move and capture. Fighters move one square diagonally forward and capture by jumping over an enemy. Chain several jumps in one turn.
- Watch the fight. Every capture plays out as a fight. The jumped fighter always loses, but you pick the finisher.
- Crown and win. Reach the far row to crown a fighter. Win when your opponent has no fighters left or no legal moves.
Full how-to-play guide
Five rule sets
Every rule set plays on the same paper board with its own capture and crowning rules. Captures can be strict (the tournament rule: take a jump when one exists and finish the chain) or free (jumps are optional and you can stop a chain).
American
The classic 8×8 game. Men move and capture forward only. Kings move one square.
Brazilian
International rules on the 8×8 board. Men capture backward, kings fly, and you must take the biggest capture.
International
The 10×10 world championship game with 20 fighters a side. Men capture backward, kings fly, biggest capture is mandatory.
Russian
Men capture backward and kings fly. A man crowned mid-chain keeps jumping as a king. Any capture is allowed.
Pool
Popular in the American South and the Caribbean. Men capture backward, kings fly, no maximum-capture rule.
Eight clans and their attacks
Pick the clan you lead. Each clan has its own look, knockout style and three finishers to choose from when it captures; a crowned fighter also unlocks the clan’s ultimate.
Ninja
Silent, quick, never where you expect.
- Shadow step: vanish, strike from behind
- Shuriken storm: three stars, then a big one
- Dragon kick: leap into a spin kick
- Thousand Shadows (ultimate): a ring of shadow clones
Karateka
Clean technique and big kicks.
- Tiger combo: jab, cross, roundhouse
- Sky breaker: uppercut, then axe kick
- Hundred fists: a blur of punches
- Heaven Splitter (ultimate): a chop that splits the sky
Sumo
Heavy, unstoppable, shakes the whole board.
- Belly bump: charge and launch
- Thunder stomp: shake the whole board
- Palm barrage: rapid open-hand slaps
- Mountain Drop (ultimate): fall from the sky
Samurai
Paper armor and a brush-stroke blade.
- Quick draw: one cut, too fast to see
- Crescent cut: a spinning sword sweep
- Falling blade: leap into a downward cut
- Moonlit Cut (ultimate): one cut under the moon
Storm Ninja
Spiky-haired lightning kids in purple gi.
- Lightning call: bring down the sky
- Volt dash: strike at the speed of light
- Storm spiral: a whirlwind flying kick
- Thunder God (ultimate): call down a storm
Monk
Shaolin-style kung fu monks with a bo staff.
- Staff whirlwind: a spinning bo-staff storm
- Still palm: one quiet push, a huge blast
- Pole vault kick: launch off the staff, feet first
- Mandala Palm (ultimate): a golden mandala blast
Nak Muay
Muay Thai fighters: knees, elbows and clinches.
- Flying knee: leap in knee-first
- Spinning elbow: turn and cut with the elbow
- Clinch knees: grab the neck, drive knees
- Eight Limbs (ultimate): fists, elbows, knees, shins
Capoeirista
Acrobatic Brazilian fighters who kick like they dance.
- Meia-lua: half-moon spinning heel kick
- Aú kick: cartwheel in, kick on landing
- Rasteira: low sweep, then they drop
- Roda Storm (ultimate): a whirlwind of half-moon kicks
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